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The Games Machine 155
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XENIATGM155.iso
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Gioco Allegato
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SWRv0.1.exe
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SWRv0.1
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etg
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Fire_SW_ImpTurboLaser.ebg
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2000-12-06
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2KB
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85 lines
#line 1 "D:\\Homeworld\\Datasrc\\ETG\\fire\\FireEnergy\\FireEnergyMedium.etg"
#line 1 "D:\\Homeworld\\dataSrc\\ETG\\etg.h"
eventStart(float damage = 30, int deathShot = 0)
variable
{
int notUsed = 1
float size
float glowsize
}
startup
{
size <- 2.1
setDefaults()
setOffsetLOF(3)
glowsize <- fmult(size, 15)
setScale(glowsize)
setTexture(textures\Flare64, 0, 0, 64, 64)
setColorA([255 + 255 * 256 + 255 * 65536 + 200 * 65536 * 256])
setDeltaColorA(0.0, 0.0, 0.0,-9.0)
setAddColor(0.17,0.2, 0.0)
setLifespan(.12)
setLighting(0)
setIllum(1)
setIsWorldSpace(0)
setVelocityInWorldSpace(1)
setEffAttachParent(1)
createSprites(1,0)
setDefaults()
setOffsetLOF(2)
glowsize <- fmult(size, 35)
setScale(glowsize)
setTexture(textures\glow32, 0, 0, 32, 32)
setColorA([255 + 255 * 256 + 255 * 65536 + 100 * 65536 * 256])
setDeltaColorA(0.0, 0.0, 0.0,-9.0)
setAddColor(0.2,1.0, 0.0)
setLifespan(0.12)
setLighting(0)
setIllum(1)
setIsWorldSpace(0)
setVelocityInWorldSpace(1)
setEffAttachParent(1)
createSprites(1,0)
setDefaults()
setOffsetLOF(2)
glowsize <- fmult(size, 2)
setScale(glowsize)
glowsize <- fmult(size, 8)
setLength(glowsize)
setMesh(etg\meshes\bulletfire.peo)
setTexture(textures\glow32, 0, 0, 32, 32)
setColorA([255 + 255 * 256 + 255 * 65536 + 170 * 65536 * 256])
setDeltaColorA(0.0, 0.0, 0.0,-9.0)
setAddColor(0.2,1.0, 0.0)
setLifespan(0.12)
setLighting(0)
setIllum(1)
setIsWorldSpace(0)
setVelocityInWorldSpace(1)
setEffAttachParent(1)
setDepthWrite(0)
setPseudoBillboard(1)
createMeshes(1,0)
}
eachFrame
{
at(.12)
{
delete()
}
}